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Finding those lost in a crowd

Using technology to ease parents' anxiety when a young child goes missing at an amusement park

Recommendation Summary

It’s a high stress moment when a parent or child realizes they’re suddenly alone at an amusement park. Any mobile interaction for a parent, or physical touchpoint for a child must be dead simple – the digital equivalent of shouting for help. This moment is an opportunity for the parent and child to enter a robust internal park-wide information system.

The back-end of this system, the part neither the parent nor the child ever see, is were really interesting challenges exist. The system cannot rely on a wireless signal to be successful; it must be designed over a robust secure intranet or Bluetooth. The intricacies of this more complex back-end system would need to be developed with additional support from experts within park operations. The more data that could be gathered in every lost child scenario, the more insight the park would gain into this common – yet terrifying – situation.

Low-Fidelity Overview
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High-Fidelity Mockup
HighFidelity

Background Photo & Hand Model from Gigaom | Click for link

Project Timeline

I wouldn’t feel comfortable spending additional time and capital on refining an app design before going into the field and doing additional research, ideation, and prototyping. The little time I spent speaking with security guards, PR professionals, family, and friends makes me question if an app is the right tool to solve the problem – I’m not even sure I’ve defined the right problem. For this reason, I propose the following 3-month timeline (informed by the Design for America process):

Team Formation
Weeks 1-2: Find an available team (4-6 people) of interdisciplinary experts who would be interested in working on this prompt. Define strategy according to the team’s strengths and weaknesses.

Identify
Go into the process with a pre-formed “How Might We” statement. From the prompt, this seems to be: How might we quickly reunite parents with their children at an amusement park? (The app constraint should not yet be placed on the design team.)

Observe*
Weeks 3-5: Send team members off to a variety of amusement parks and analogous situations. Set aside assumptions and learn from the experts. When team members interview people, it’s not to ask them what they want, but to uncover what their true needs are. Don’t only observe and speak with security guards, actually work the information desk. For team members with children, take the child to a park and be keenly aware of where discomfort is felt. What about the current system is working and how could it be improved? Document everything throughout this process and participate in weekly check-ins.

Share & Reframe
Week 6: Throughout the process, provide opportunities to pivot. Bring the full team back together to share key observations from a variety of locations. This time might be spent watching team-shot videos from various locations, bringing in security guards and operations managers. Any insights gathered by one person should become a shared insight of the group.

Create*
Week 7-10: Take time to ideate, build, and test a wide variety of solutions as a team. Rapidly prototype, bodystorm, develop novel business models, imagine how architecture and wayfinding might inform a solution, and do so much more. This is not about an impressive wall of post-its, it’s creating really rough mockups in play doh and testing them with the user before 3D printing something a bit more substantial. It’s about failing 5,126 times to develop something revolutionary. It’s about getting feedback early, so by the time you do spend 3 months on bringing a concept to life, you’ve really mitigated your risks.

Plan
Week 11: At the end of three months, the team should have a recommendation on how to move forward. By working with people who would use the tools, the team should easily identify a few key ideas to move forward with. This week should be spent developing an engaging pitch to the ‘higher ups,’ ensuring the idea will begin to solve the complex problem on time and on budget.

*Note: This process isn’t linear. If there’s an opportunity to create a rapid prototype in the observation weeks, do it. Similarly, if additional observation is needed to test a physical prototype, take time to do so.

Process

Designing solutions to complex problems is a messy process. This process involves a deep understanding the current state and available resources, the many stakeholder’s values and goals, and the core question that leads to novel ideas.

When prompted with the question of how technology might more quickly reconnect parents with a lost child at an amusement park, I immediately made many assumptions. My mind raced to obvious solutions before I stopped myself. I recognized that I really don’t know much when it comes to the many sides of this issue. I am neither a parent nor an amusement park aficionado. I have never worked in park operations, nor been a missing child.

Like many past projects, I took this opportunity to speak with experts to better understand where mobile technology might provide the most benefit.

I began to think of places where children often get lost. Like amusement parks, I imagined places with a bunch of hustle and bustle, interesting and playful things to explore, and lots (and lots, and lots) of kids. My friend Jesse and I took the train down to Washington DC to observe human interactions and speak with experts at the Smithsonian Institution’s National Museum of Natural History. I knew that by working with a friend, we would catch more subtle inferences, be able to build off each other’s questions, and share key insights.

elephant

Groups often designate the elephant as their emergency meet-up location

Conversations with information desk volunteers and security officers, as well as the chief of security led to unexpected insights:

»  In a moment of panic, people seek human interaction.
»  You cannot rely on cell service; the most reliable communication may be radio.
»  Children often seek help before parents or guardians; kids know to seek out security guards.
»  Language may be a barrier.

joseph

Learning from Smithsonian security officers

During this visit, Jesse and I also befriended a Senior Vice President of the National Aquarium. He also knows a thing or two about this topic. When we asked him about how technology might help parents reunite with their lost kids 10 years from now, his mind immediately went to improving facial recognition software. He didn’t shy away from unconventional  ideas, though – when discussing a “retina scanner” for your foot (that can identify an individual by shoe size, tread, and wear and tear), he hopped on board. He added how footwear tracking in a museum might provide a similar research benefit as eye tracking in the digital world, leading to more precise metrics on which exhibits were successful and which weren’t.

I also opened up this conversation with my sister, Sarah, a PR professional and mother of two who will soon be taking my nieces to Disney World. When I shared the challenge, her mind started racing and we began building on each other’s ideas. Sarah let me know about Disney’s new Magic Bands, which could make the realistic implementation of a lost-child system really easy – though it would require the children to wear a device.

Disney Magic Band | Photo via allthingsd.com

Disney Magic Band | Photo via allthingsd.com

These MagicBands help patrons keep track of nearly everything – hotel and theme park access, FastPass reservations, meal plans, and more. Simply adding a notification to ping a parent’s cell phone – either through an app or SMS messaging, depending on the snazziness of the phone – could allow a parents to know their child’s location.

Leveraging the analogous university emergency blue light system, parks like Disney might create visually distinct check-in location that notify both parents and trusted staff of a lost child’s location. If a child checks in at a “blue light” nearby staff could step in to ensure the child’s safety until her parents arrive. If parks were unable to afford MagicBands, a simple playfully designed emergency button might suffice – as long as it only alerted all staff once a child was confirmed missing (pushing buttons can be quite fun, creating many false alarms).

What I have gathered from this research is that any mobile interaction for a parent must be dead simple – the digital equivalent of shouting for help. A consumer app or physical touchpoint is merely one avenue for a parent or child to enter data into a robust park-wide information system; the initial point of contact will more likely be a frantic face-to-face interaction with a staff member or security guard.

The back-end of this system, the part the parent never sees, is where the really interesting things happen. It cannot rely on a wireless signal to be successful; it must be designed over a secure intranet or Bluetooth. The intricacies of this more complex back-end system would need to be developed with additional support from experts within park operations. The more data that could be gathered in every lost child scenario, the more insight the park would gain into this situation.

By using the app to both reunite parents and children, and gather large sums of data, we can hope that one day the app might no longer be needed. Similar technology that helps Target know a teen is pregnant before her family, helps Amazon send books before you place an order, and helps Google know what you’re thinking before you can type it, can help reunite a lost parent and child before either goes missing.

I thrive on harmonious collaboration and would always choose to work on a team of driven, interdisciplinary experts, than attempt to go it alone. My team for this project included my parents, Jesse Alleva, Sarah Lake, Kyle Peppers, The Smithsonian Institution, and The National Aquarium.